Title: Revisiting the Jacquard Loom: Threads of
History and Current Patterns in HCI
Authors: Ylva
Fernaeus, Martin Jonsson and Jakob Tholander
To conclude, the Jacquard Loom and
its relation to HCI patterns can be broken down into four themes with the first
being materiality and digital representations.
In this particular case, materiality issues are broadly construed and
explored from a number of angles such as its potential as a resource in design,
its aesthetic qualities as well as the representational opportunities it
presents (Fernaeus, Jonsson, & Tholander, 2012) . One of the key characteristics of the
invention was the use of punched cards in which holes are represented by fabric
patterns and the absence of holes in a long punched card chain where stitched
together.
Thus, the mechanics behind the punched
cards could be viewed as the birth of binary representation allowing material
objects to be digitized thereby creating a form of code that could be
interpreted by running it through a mechanical device (Fernaeus, Jonsson, & Tholander, 2012) . The entire process could also be viewed as programming
with a consideration placed on the final fabric as a form of a program directly
focusing on the transformation from different forms of representation such as
from point paper to cards. In relation
to Interaction Design, this is an example of the distinction between separate
end user roles and programmers.
The second theme, graspability of
complex mechanics, narrows the meaning of graspability as something that can be
picked up and acted upon as well as something that is understandable and has
meaning (Fernaeus, Jonsson, & Tholander, 2012) . The simplistic nature of physicality can also
be avoided in this case by arriving at a notion through which an activity uses
artefacts (e.g. weaving) that are not understood primarily as meaningful isolated
objects but by the manner in which they play a role in a larger process. The important point to note here is that the
Jacquard Loom was invented for the entire work process to be more efficient and
not to make its various physical parts more understandable by its users. Additionally, the Loom’s development was
based on Jean Marie Jacquard’s practice who had worked as a draw boy at a
weaving mill. Hence, in order for
something to be graspable it implied that some kind of information had to be
understood or grasped which could be the functioning of how it all ties
together in this case, bridging newly produced fabric patterns with chains of
cards and strings hanging in the loom.
References
Fernaeus, Y., Jonsson, M., & Tholander, J. (2012).
Revisiting the Jacquard Loom: Threads of history and current patterns in HCI. Special
Interest Group on Computer-Human Interaction Conference on Human Factors in
Computing Systems (pp. 1593-1602). New York: ACM.
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