Title: An Independent Social Game Company’s
Perspective
Author: Jimmy Gambier
In conclusion, the social game
company’s perspective with regard to HCI can be broken down into three
observations with the first being traditional gamers experiencing difficulty
accepting skill levels of players in social games (Gambier, 2012) . This is owed in
part to the fact that social games were more in line with the number of friends
that could be hooked into the virtual Ponzi scheme of sorts. However, the general masses responses were in
fact positive in this regard.
Another observation to note is in
relation to statistics drawn up by firms.
Some companies show that the success of games is based not only on a
measurement of fun but through elicitation of addictive player behaviors (Gambier, 2012) . Social games are
sometimes also referred to as virtual skimmer boxes and it owes this observation
to the fact that the evolution of gaming has boiled down to new states of
being.
The final observation is a result
of growing competition. This in turn has led to the tremendous strides taken to
improve the quality of games (Gambier, 2012) . As such, the range of production
budgets can be from thousands to millions of dollars. Once a title is launched,
millions can also be spent on advertising.
References
Gambier, J. (2012). An independent social game
company's perspective. IEEE Computer, 45(2), 85-88.
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